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Tag: Mechanics
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The concept you’re referring to is called an “orbital maneuvers” or “gravity assists.” In space travel, when a spacecraft is in orbit around a planet or moon, it needs to slow down in order to speed up and change its trajectory. This might seem counterintuitive, but it’s a fundamental principle of orbital mechanics. To understand why this is necessary, let’s consider the concept of orbital velocity. When a spacecraft is in orbit, it’s moving at a speed that’s determined by its distance from the center of the planet or moon and the strength of the gravitational force acting upon it. If the spacecraft wants to change its orbit or trajectory, it needs to change its velocity. However, simply firing the spacecraft’s engines to increase its speed won’t work. This is because the spacecraft is already moving at a high speed, and increasing its velocity would only cause it to move faster in its current orbit. To change its trajectory, the spacecraft needs to slow down and then speed up in a different direction. One way to achieve this is through a technique called a “gravity assist.” The spacecraft flies close to a planet or moon, using the gravitational force to slow it down and change its direction. As the spacecraft passes behind the planet or moon, it’s slowed down by the gravitational force, which causes it to lose velocity. However, as it emerges from behind the planet or moon, the spacecraft is accelerated by the gravitational force, causing it to gain velocity in a new direction. This technique can be used to change the spacecraft’s orbit, send it to a different planet or moon, or even to escape the solar system. It’s a powerful tool that has been used by many spacecraft, including Voyager 1 and 2, which used gravity assists to send them on their way out of the solar system. In summary, slowing down to speed up is a fundamental principle of orbital mechanics, and it’s a technique that’s used by spacecraft to change their trajectory and achieve their mission objectives.
NewsPepr
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October 24, 2025
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World
The story of Leslie Benzies, the ex-Grand Theft Auto boss, and his grand vision that became a £200m flop is a fascinating one. After leaving Rockstar Games, the company behind the highly successful Grand Theft Auto series, Benzies went on to form his own game development studio, Build a Rocket Boy Games. Benzies’ new studio was working on a highly ambitious project called “Everywhere,” which was touted as a revolutionary, open-world game that would allow players to explore and interact with a vast, dynamic environment. The game was supposed to be a spiritual successor to the Grand Theft Auto series, with a strong focus on player freedom and creativity. However, things didn’t quite go as planned. Despite a significant investment of £200m, the game failed to materialize, and the studio was eventually shut down. The reasons for the failure are complex and multifaceted, but it’s clear that the project was overly ambitious and struggled with technical and creative issues. One of the main problems was the scope of the game. Benzies had envisioned a game that would be vastly more complex and detailed than anything that had come before, with a vast open world, complex gameplay mechanics, and a rich narrative. However, this ambition proved to be the project’s undoing, as the team struggled to deliver on the promised features and gameplay. Additionally, there were reports of internal conflicts and mismanagement within the studio, which further hindered the project’s progress. The team was said to be disjointed and lacking in clear direction, with different members having different visions for the game. The failure of “Everywhere” is a cautionary tale about the risks and challenges of game development. Even with a talented team and a significant budget, it’s possible for a project to fail if the scope is too ambitious and the execution is poor. It’s worth noting that the story of “Everywhere” is still shrouded in mystery, and it’s unclear what exactly went wrong. However, it’s clear that the project’s failure has had a significant impact on the game development industry, serving as a reminder of the importance of careful planning, clear direction, and realistic expectations. In the end, the £200m investment in “Everywhere” proved to be a costly mistake, and the game’s failure has left many wondering what could have been. Despite this, the legacy of Leslie Benzies and his work on the Grand Theft Auto series continues to be celebrated, and it’s likely that he will continue to be a major player in the game development industry for years to come.
NewsPepr
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October 19, 2025
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