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The story of Leslie Benzies, the ex-Grand Theft Auto boss, and his grand vision that became a £200m flop is a fascinating one. After leaving Rockstar Games, the company behind the highly successful Grand Theft Auto series, Benzies went on to form his own game development studio, Build a Rocket Boy Games. Benzies’ new studio was working on a highly ambitious project called “Everywhere,” which was touted as a revolutionary, open-world game that would allow players to explore and interact with a vast, dynamic environment. The game was supposed to be a spiritual successor to the Grand Theft Auto series, with a strong focus on player freedom and creativity. However, things didn’t quite go as planned. Despite a significant investment of £200m, the game failed to materialize, and the studio was eventually shut down. The reasons for the failure are complex and multifaceted, but it’s clear that the project was overly ambitious and struggled with technical and creative issues. One of the main problems was the scope of the game. Benzies had envisioned a game that would be vastly more complex and detailed than anything that had come before, with a vast open world, complex gameplay mechanics, and a rich narrative. However, this ambition proved to be the project’s undoing, as the team struggled to deliver on the promised features and gameplay. Additionally, there were reports of internal conflicts and mismanagement within the studio, which further hindered the project’s progress. The team was said to be disjointed and lacking in clear direction, with different members having different visions for the game. The failure of “Everywhere” is a cautionary tale about the risks and challenges of game development. Even with a talented team and a significant budget, it’s possible for a project to fail if the scope is too ambitious and the execution is poor. It’s worth noting that the story of “Everywhere” is still shrouded in mystery, and it’s unclear what exactly went wrong. However, it’s clear that the project’s failure has had a significant impact on the game development industry, serving as a reminder of the importance of careful planning, clear direction, and realistic expectations. In the end, the £200m investment in “Everywhere” proved to be a costly mistake, and the game’s failure has left many wondering what could have been. Despite this, the legacy of Leslie Benzies and his work on the Grand Theft Auto series continues to be celebrated, and it’s likely that he will continue to be a major player in the game development industry for years to come.
NewsPepr
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October 19, 2025
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World
The around-the-world cruise that is yet to set sail is a fascinating concept. I’m not aware of any specific cruise that has been announced or planned to take on this monumental journey. However, I can tell you that several cruise lines have offered around-the-world cruises in the past, which typically take anywhere from 30 to 180 days to complete. These journeys often feature a mix of sea days and port stops, allowing passengers to explore multiple continents and experience different cultures. If you’re interested in learning more about upcoming around-the-world cruises, I recommend checking with various cruise lines or a travel agent specializing in luxury cruises. They may be able to provide you with information on future sailings, itineraries, and even insider tips on how to make the most of your journey. In the meantime, let’s imagine what an around-the-world cruise might look like. Would you like to explore the possibilities of such a journey, including the types of destinations you might visit, the activities you could enjoy onboard, or the unique experiences you could have along the way?
NewsPepr
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October 4, 2025
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Mobile
Made-in-India Arattai app being finetuned on the go, had planned big release by November: Zoho CEO
NewsPepr
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September 29, 2025
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