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It’s been two years since REDcycle, Australia’s soft plastics recycling program, collapsed. The program allowed consumers to collect soft plastics such as bread bags, food wrappers, and plastic bags, and deposit them at participating supermarkets for recycling. However, the collapse of REDcycle has led to a significant increase in soft plastics waste ending up in landfills and the environment. Without a viable recycling program, many Australians are left unsure of how to dispose of their soft plastics properly. As a result, these plastics are often thrown away in regular trash, contributing to the already overwhelming plastic waste problem in the country. Soft plastics do not break down easily and can take hundreds of years to decompose, harming wildlife and contaminating soil and waterways. The lack of a national recycling program for soft plastics has sparked concerns among environmentalists and community groups. They argue that the government needs to take immediate action to address the issue and develop a new, sustainable recycling program. Some possible solutions being proposed include implementing a container deposit scheme, increasing funding for recycling infrastructure, and promoting the use of biodegradable alternatives to traditional plastics. In the meantime, many Australians are taking matters into their own hands, with some communities establishing their own soft plastics collection programs and advocating for change. However, a unified national approach is necessary to effectively tackle the problem and mitigate the environmental harm caused by soft plastics waste. What are your thoughts on this issue? Do you think the Australian government should prioritize developing a new soft plastics recycling program, or are there other environmental issues that should take precedence?

Meta has been working on developing ultra-wide field of view headset prototypes, which could potentially revolutionize the way we experience virtual reality. These prototypes boast a significantly wider field of view than current commercial headsets, which typically have a field of view of around 100-110 degrees. The ultra-wide field of view headset prototypes demonstrated by Meta have a field of view of up to 180 degrees or more, which is much closer to the human eye’s natural field of view of nearly 180 degrees horizontally. This could provide a more immersive experience for users, making virtual objects and environments appear more realistic and engaging. The development of such headsets is not without its challenges, however. One of the main hurdles is the need for higher-resolution displays to accommodate the wider field of view, as well as more advanced rendering capabilities to handle the increased demands of rendering a larger scene. Additionally, the design of the headset itself must be carefully considered to ensure that it is comfortable and practical for users to wear. This may involve the use of innovative materials, such as lighter-weight plastics or advanced ergonomic designs, to minimize fatigue and discomfort during extended use. It’s also worth noting that the development of ultra-wide field of view headsets has potential applications beyond gaming and entertainment, such as in fields like education, training, and healthcare, where immersive experiences can be used to enhance learning and treatment outcomes. Overall, Meta’s ultra-wide field of view headset prototypes represent an exciting step forward in the development of virtual reality technology, and it will be interesting to see how this technology continues to evolve in the coming years. What would you like to know about Meta’s prototypes or their potential applications?